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- Signing NUMBERS is a shareware program designed to assist in the
- learning or teaching of the manual alphabet employed in ASL (American
- sign language. Refer to the manual for additional information on ASL
- and details on this particular program.
-
- Getting Started
-
- This text file is provided to get you up and running with min-
- mum delay. Please refer to the complete manual on MANUAL#.DOC for
- more detail on how to control the speed and change the repeat cycles
- of the program if you experience problems beyond the instructions
- built into the program proper.
-
- Computer System Requirements
-
- ∙ One 5-1/4 or 3-1/2 floppy disk drive(s). A hard disk is
- optional.
- ∙ 80296, 80386, 80486 IBM or compatible computer. ∙ EGA, or VGA
- color or extended gray scale monitor.
- ∙ 640 K RAM, system base memory desirable.
- ∙ MS-DOS (OR PC-DOS*) 3.0 or higher.
-
- NOTE:
-
- This application does not need or support a mouse or track ball
- pointer. (*) Systems using PC-DOS. If you experience difficulty
- booting from the supplied floppy, boot the computer with your own
- system software and execute SIGNING NUMBERS from the DOS prompt, or
- load the necessary files to your hard disk.
-
- The two files, SIGN_NOS.EXE and SETUP.DAT, are required to be
- in the same directory or sub-directory in order for this program to
- load and run. The program can be run directly from the supplied floppy
- disk or the two required files can be copied to your hard disk. In any
- case the floppy disk must be used in read/write mode, with the notch
- uncovered (5-1/4) or the slot close (3-1/2) so that SETUP.DAT can be
- read and written to before and after the program is run.
-
- The program is user friendly, with built-in instructions, so
- it is not necessary to have the remaining .DOC files on the working
- disk.
-
- "Signing NUMBERS" is supplied on a data disk, no system
- track and must be launched with your DOS installed. Simple boot your
- computer and from the DOS prompt log to whichever floppy disk drive
- that has the software disk installed, such as drive A: Log over to
- that drive at the DOS prompt by typing the drive A: or B:. Launching
- from a data type disk is accomplished by typing the file name on the
- EXE file SIGN_NOS.EXE, with or without the EXE suffix.
-
- Log to the disk drive where the program resides. Launch the
- program by typing the following:
-
- SIGNING NUMBERS (and press the Enter key)
-
- It is not necessary to add the EXE suffix. The Enter tells
- the computer you have finished your request from the keyboard. You
- must also use the Enter or Return key within the program to tell the
- computer you have made your entry and wish to continue.
-
- STARTING THE PROGRAM FROM A HARD DISK
-
- Log to the hard disk or disk partition, if you have divided
- your hard drive into one or several partitions (C:, D:, E: etc), and
- to the sub-directory the SETUP.DAT and SIGN_NOS.EXE files are located.
- Type the following at the DOS prompt:
-
- SIGNING NUMBERS (Enter)
-
- The program is menu driven. To continue, follow screen in-
- structions.
-
- STARTING SIGNING THE SIGNING NUMBERS FROM A DISK DRIVE
-
- Install the distribution diskette or a backup diskette made
- from the distribution disk, into a floppy disk drive and from the DOS
- > prompt log to that drive. If this is the first time you are
- launching the application we suggest that you look at the files on the
- logged floppy disk drive, with the DOS DIRectory command, to make sure
- that both the application SIGN_NOS.EXE and SETUP.DAT files are present
- and in the same disk and directory. The presence and location of the
- two files is important, otherwise the application will not launch and
- a error will result.
-
- Typing the DOS DIRectory command will cause the computer to list
- the various files found on the logged disk drive. If the list is
- short, they will all remain on the monitor screen so that you can read
- them at your leisure. If the list is long, the list will scroll off
- the top of the screen as new files are added to the bottom of the
- list. You can stop the scrolling at any point by pressing Ctrl + S,
- that is the control key plus the letter S key at the same time. To
- restart the scroll hit the key combination again.
-
- Once you have located the two files on the logged disk, all
- that is necessary to start the application is to type SIGN_NOS
- followed by pressing the Enter key. Files ending with the suffix COM
- and EXE, will launch without typing the suffix. You can launch the
- application from a DOS BATch file as well and a sample of such a
- file will be provided in Section 3.
-
- After typing in the name of the file, exactly as shown, the
- application will load. Then the program will begin to run
- automatically and the first thing it will do is read the information
- in the SETUP.DAT file. If this file is missing, damaged or corrupted,
- the program will stop and an error message will appear on the screen.
- If this should happen after the second try, type the following command
- to see what is in the SETUP.DAT file:
-
- (Assuming you are logged to the A: floppy disk drive, you will see DOS
- >A: or A: on the screen)
-
- A:TYPE SETUP.DAT (Enter)
-
- The DOS TYPE command will type the SETUP.DAT file on your
- monitor screen SETUP.DAT is a simple ASCII text file and you should
- see two numbers separated by a comma, no spaces. The initial file, as
- shipped, will contain the following: 2,500
-
- The first number is the number of times each automated hand
- will repeat, thus the number 2 will cause the automated hands to cycle
- twice. If the first number is 1, then the hand signs will cycle only
- once. If the number was 4, the hands would cycle 4 times.
-
- The comma is a delimiter and must be present; no spaces either
- before or after the comma are allowed.
-
- The second number determines the time delay between screen
- re-writes for the animated hand sequences. The reason this number
- may be different after you have run the program the first time, is
- because it is dependent on the type & speed of your computer and CPU
- clock speed. The animations, when first run, may move so fast that you
- cannot follow them, or so slowly you may not be sure the program is
- working properly.
-
- Refer to the manual if none of the provided speed change
- numbers are suitable for you system.
-
- Assuming your application launched without difficulty, the
- first thing you will see on your screen is a red screen with the name
- of the program, software version number, our name and address and the
- copyright notice. You will also see instructions to "Press any key to
- continue!" Press any key to move to the MAIN menu. Special,
- customized, version of this software may present a different screen or
- the screen contents may be somewhat different than the description
- herein, for the standard release version.
-
- SELECT A NUMBER
-
- The first operational menu, the MAIN menu, will appear. It
- contains 5 options. Each option does the following:
-
- [1] Read instruction on how programs works:
-
- The application incorporates a three page set of preliminary
- instructions that can be reached from the main menu or from any place
- in the running program by pressing function key F1. The program is so
- simple to run that you are not likely to need a refresher in the
- various main menu options, but if you do, for some reason, MAIN menu
- Option [1] can be had by pressing the number 1 key, from the numeric
- key pad or from the regular number keys, followed by Enter key. Most
- AT and faster computers use a keyboard with the function keys running
- along the top edge, rather than a block of keys on the left side, like
- an XT computer.
-
- The on-screen instructions consist of three sequential
- screens of information and it is necessary to step through all three
- pages with the Enter key before the application will automatically
- return you to the main menu. The built-in instructions explain the
- various options and how to use the function keys.
-
- [2] Go to numbers 0 to 30
-
- Enter the number 2 and press the Enter key to activate the
- first of two main function programs contained in this application. The
- first screen you will see is a black screen with several yellow boxes
- (on a color monitor), with an input line that reads "What letter do
- you wish ?" You may enter any number, 0 through 30, in any order.
- We suggest that the first number you select be the animated hand sign
- for the number 11.
-
- Select number 11 by typing the number followed by pressing
- Enter to tell the computer you have made your selection and are
- ready for the sign. The hand sign for 11 will appear, it is animated,
- and you will be able to judge the animation speed for your
- computer by how long it takes the sign to complete the default 2
- cycles. If it runs too fast or too slowly, return to the main
- menu and change the animation speed.
-
- After the 11 hand finishes its cycle you have several ways
- to return to the MAIN menu. The fastest method, and easiest, is to
- hit function key F2. F2 jumps directly to the menu and you can
- select Option 4 to change the animation speed. Option 4 will be
- discussed shortly.
-
- When you typed in the number 11 and hit the Return key,
- the interactive screen changed to show three distinct features. In
- the small box in the upper left corner of the screen, the
- number 11 appears to show your selection. At the same time the
- hand sign for the number 11 cycled above a short narrative describing
- how to form the letter with various fingers and the thumb of
- either hand. A red head outline appears in the background to show
- where you are located in respect to your hand sign. That is, the
- sign is performed in front of your body with the palm facing the
- observer unless the narrative says otherwise.
-
- Signs are not actually performed in front of the face, as they
- are in this demonstration program, but rather at about shoulder level
- using a bent elbow at a comfortable level at the side of the body. The
- body thus offers a background to make the signs easier to see.
-
- If a specific number requires that the palm be turned inward,
- toward yourself, the image of the hand will be palm inward, in front
- of the red head outline. Several lines of copy are included to explain
- details of how a particular sign is made, when more than one are
- required to construct a number.
-
- Again you will see the input request in the upper right corner
- of your screen. Enter a new number and hit the Enter key when you are
- ready to move on. If you wish to return to the main menu from this or
- any screen location you can hit the F2 key or type the word MENU or
- Menu or menu, and the main menu screen will appear in place of the
- interactive screen. Typing in anything else will bring you back to
- the interactive screen request to enter a new letter.
-
- [3] Go to hand sign only FLASH-CARDS
-
- Option 3 brings up the second functional part of the
- application. When you enter the option number 3 and press the Enter
- key, the screen changes to a modified interactive window that shows a
- hand sign representing a number 0 through 30. The computer has
- randomly selected a number automatically, and you must correctly
- identify the hand sign for the number before the screen will change to
- a new test letter. It is not possible to predict what number will
- appear first or after each selection. It could be the same number
- again, but more likely it will be a new number. If the sign for the
- number is composed of one or more parts, the number will animate
- through the number of cycles established by the SETUP.DAT file or
- your selection in the MAIN menu Option 4, SETUP Option 1.
-
- If you do not enter the correct answer the screen remains the
- same and the computer will continue to ask the same question "What
- number hand sign is shown on the screen." If you do not know, or would
- like a clue, hit function key F3, and the required number to enter
- will appear in the upper left corner of the screen between two
- arrows. It is necessary to type this number at the cursor box and
- press the Enter key before the application will move on to the next
- number.
-
- If your answer is correct, the screen will change to a new
- number and the process is repeated as long as you wish to see
- FLASH-CARD numbers. When you have had enough you can return to the
- main menu by pressing function key F2 or to the instructions by
- pressing function key F1. You can also type the word MENU, Menu or
- menu in place of the number to return to the main menu, but pressing
- function key F2 is simpler and faster.
-
- [4] Change program SETUP options
-
- Option 4 allows the user to change two things from within the running
- program - the number of cycles in an animated hand sign and the speed
- the hand sign animates. You can also return to the default options
- built into the software or save your new options so that the program
- will launch as you left it, and you will not need to change it again
- unless you want and reduce or increase the number of cycles and/or
- make the automations run faster or slower.
-
- Type in the number 4 and hit the Return key to see the SETUP
- menu titled "SELECT PROGRAM OPTION YOU WISH TO CHANGE."
-
- If you do not wish to change anything, just look at the menu,
- and return to the main menu, by hitting F2, or type in any of the
- three versions of the word menu followed by the Enter key and you will
- return to the MAIN menu without change. Depending on the speed of your
- computer the MAIN menu will replace the SETUP menu in a short time.
- Options in the setup menu will be discussed in Section Three,
- Options and Fine Tuning.
-
- [5] Exit program to system or DOS
-
- The final MAIN menu option is to quit the program and return
- to your computer's DOS or screen manager program. Where you return is
- dependent on the way you launched the program and information in the
- launch BAT file. If you have a main memory problem during a launch
- from a screen manager program, usually due to limited main computer
- RAM memory, simply exit from the screen manager and launch SIGNING
- NUMBERS directly from the logged floppy or hard disk drive.
-
- It is necessary to always have the SETUP.DAT file in the same
- drive and directory as the application, SIGN_NOS.EXE, because the
- application is going to look at the SETUP.DAT file before it will run,
- it if is not there the application will not run. The SETUP.DAT file is
- again re-written on sign-off.
-
- You may also exit from other locations in the running program
- by typing the word EXIT followed by Enter at the prompt for a new
- number, option 2, or after a hand sign has cycled in the FLASH-CARD
- option.
-
- STARTING "Signing the SIGNING NUMBERS" from a hard disk drive
-
- There is no real difference in the way the program is launched
- from a hard disk as compared to an internal or external floppy disk
- drive. Both of the required files must be present, and in the same
- directory.
-
- Once launched the application runs exactly the same no matter
- where it originated. Be sure that the write protect tab, on a 5-1/4
- inch disk, or the slot of a 3-1/2 disk, are in the read/write
- position. That is, the notch of the 5-1/4 disk is uncovered and the
- slot in a 3-1/2 disk is closed. If you launch from a write protected
- disk the program will launch correctly, but may lock-up as you exit or
- make any changes in the SETUP menu, since you cannot write to the file
- properly.
-
- IF THE PROGRAM LOCKS UP
-
- If you manage to find a bug that we did not find during our
- testing and Beta trials, and the program locks up and stays stuck
- on the last screen, enter Control Break (Ctrl + Break) from the
- keyboard to terminate operation. That is depress first the Ctrl key
- than the Pause or Break key. Both keys will thus be depressed at the
- same time. This will send your computer back to the DOS command screen
- and you can restart the application IF you have included BREAK=ON in
- your CONFIG.SYS file. If this does not do the trick, restart your
- computer with the hot boot keys Shift + Ctrl+ Del, depressing all
- three keys at the same time.
-
- Should a lock-up occur, please try to recall exactly what you
- did to cause the error if it happens more than once and let us know
- about the problem so we can re-create the same conditions and fix it.
-
- OPTIONS AND FINE TUNING
-
- See the manual for Main Menu option 4 fine tuning.
-